R6 Villa Callouts 2026: Rework, Bomb Sites and Routes
Keep the familiar upstairs callouts, but update the lower-floor plan. Split Fire changed the objective and Garage, so an old Living/Library defense no longer describes the current site.
In this guide
Aviator/Games, Trophy/Statuary and Kitchen/Dining remain useful callout pairs. The former first-floor Living/Library objective moved to the basement in Split Fire. Update basement and Garage plans before using a pre-rework setup.
What changed in Villa’s targeted update
Ubisoft relocated the Living Room/Library bomb site to the basement and turned Garage from exterior space into an interior area. Supporting lower-floor connections also changed. This is a targeted update, not a reason to throw away every established upstairs callout.
A plan written for the former first-floor objective should be retired. Check the current in-game room labels and bomb markers when writing the replacement; an old floor plan can be wrong even when its room names sound familiar.
Make every Villa callout actionable
Villa callouts should always include the room and the route. "Aviator" is useful. "Aviator swinging Study" is better. "One 90, moving Games" is better still. The mansion has enough halls, doors, rooms and staircases that a generic "upstairs" call wastes the exact second your teammate needs.
Do not call every upstairs hallway "90". Villa has 90, Classical, Study side, Red side and Astro side. If you compress all of that into one call, your roam clear turns into guesswork.
Top floor: Aviator, Games, Trophy and Statuary
Top floor is the heart of Villa. Aviator/Games and Trophy/Statuary are the two headline site pairs, and both rely on support rooms. Aviator needs Study, Vault, 90 and Red Stairs language. Trophy/Statuary needs Astro, Master, Bathroom, Landing and Main Stairs language. Attackers lose rounds when they pressure the site but leave the route alive.
| Callout | What it means | Why it matters |
|---|---|---|
| Aviator | Top-floor site room paired with Games. | Core plant, vault wall, anchor and post-plant callout. |
| Games Room | Top-floor site room paired with Aviator. | Important for crossfires, late swings and plant denial. |
| Study | Top-floor room and balcony-side attack entry. | Attackers usually need Study before pressuring Aviator safely. |
| Vault | Small room or wall area around Aviator site. | Common plant, denial and breach-reference call. |
| 90 Hall | L-shaped top-floor route behind Aviator/Games. | One of the most important Villa callouts for flanks and control. |
| Classical Hall | Long top-floor hall around the middle of the map. | Separates 90-side pressure from Trophy and Statuary rotations. |
| Trophy | Top-floor site room paired with Statuary. | Core anchor and plant-pressure room for Astro-side defenses. |
| Statuary | Top-floor site room paired with Trophy. | Important for denial, crossfires and late retakes. |
| Astronomy / Astro | Top-floor support room near Trophy/Statuary. | Controls a major route into the site and nearby stairs. |
The top-floor shortcut is simple: Aviator/Games is about Study, 90 and Red Stairs. Trophy/Statuary is about Astro, Master, Main Stairs and Classical. Learn those pairings and your calls become much faster.
First floor: Kitchen, Dining and the old site rooms
| Callout | Current use |
|---|---|
| Kitchen / Dining | First-floor objective pair and nearby routes. |
| Living Room / Library | Room and route callouts; no longer the first-floor bombsite pair. |
| Piano / Gallery | Position and transition information; specify the side or doorway. |
| Red / Main Stairs | Vertical routes; state whether the enemy is on the steps or at the landing. |
Keep room names separate from objective names. “Library” can still tell your teammate where an enemy is, while “defend Living/Library” sends the team to an obsolete site plan.
Basement and Garage: rebuild the local plan
Treat Garage as playable interior space. Before a Ranked match, walk the updated lower floor in a custom game: find the current bombs, read the room labels, check the entrances and test which surrounding connections are open.
- Call the exact room and direction, not just “basement.”
- Identify which player watches each entrance and who preserves denial at the objective.
- Test a drone route before naming it as the safe default.
- Check current hatches and destructible surfaces rather than copying their positions from an old map image.
The old Living/Library defense and plant routes have been removed from this guide. A detailed new setup needs current layout verification, not a renamed old plan.
Aviator/Games: clear before the execute
Aviator/Games is the first Villa site most players should learn. It teaches Study control, 90 pressure, Red Stairs watch, vault pressure and post-plant discipline. The attack fails when everyone stares at Study door while defenders still own 90 or can swing from Games.
Good for clearing Study, 90 and protected utility.
Useful when defenders reinforce key vault or site pressure lines.
Stops Red, Main and 90 returns during the final execute.
Removes cameras, shields and denial that make Study pressure painful.
Trophy/Statuary: keep the trade route
Trophy/Statuary plays differently from Aviator/Games because the attack depends more on Astro-side control and nearby bedrooms. Attackers should not rush one doorway and hope. They need to clear Astro, Master, Bathroom or Classical pressure, then isolate Trophy and Statuary so anchors cannot swing together.
| Step | Callouts involved | Goal |
|---|---|---|
| Find the extension | Astro, Master, Bathroom, Classical | Know where defenders are delaying outside the site pair. |
| Control the route | Astro Stairs, Main Stairs, Classical Hall | Stop defenders from collapsing into the execute. |
| Pressure site pair | Trophy, Statuary | Force anchors to answer from more than one angle. |
| Clear utility | Shields, traps, cameras, denial | Remove the pieces that stall the final push. |
| Plant or collapse | Trophy, Statuary, Astro | Commit when close corners and late routes are covered. |
Do not ignore Astro. If defenders keep Astro-side space, they can hold the site, flank the plant and waste the last 30 seconds without taking a fair fight.
Kitchen/Dining: pressure with a clear job
Kitchen/Dining is the first-floor site that teaches Villa vertical play. Attackers should clear above or at least deny the vertical defenders, then pressure Pantry, Dining or Red-side routes. If attackers only walk into Kitchen from one side, defenders can delay with traps, smoke, vertical angles and late stair swings.
Living/Library follows the same Villa rule from the opposite side: clear Piano, Gallery and Main-side routes, watch hatches, then plant only when Library, Living and Main Stairs are covered.
A defensive checklist that survives the update
| Site / area | Plan to agree before the round |
|---|---|
| Aviator / Games | Who anchors the objective, who contests the adjoining rooms and where the retreat is. |
| Trophy / Statuary | The crossfire and the routes attackers must clear before planting. |
| Kitchen / Dining | Entrance pressure, support room control and denial timing. |
| Updated basement objective | A fresh layout check, Garage coverage and named lower-floor entrances. |
These are planning prompts, not a tested pro setup. Choose operators around the routes you intend to contest and practice the changes with your own team.
Frequently asked questions
What changed on Villa in Split Fire?
The Living Room/Library bomb site moved to the basement, Garage became interior and supporting routes were adjusted.
Is Living/Library still a first-floor bombsite?
No. Those names can still be useful room callouts, but the old first-floor bombsite plan is obsolete.
Do the upstairs callouts still matter?
Yes. Aviator, Games, Trophy, Statuary, Astro and the main stair calls remain useful. The targeted update mainly requires a new lower-floor plan.
Can I use an old Villa floor plan?
Only after checking it against the current game. Old basement, Garage, hatch and objective details may no longer match.








